Wednesday, June 25, 2008

Escape the Bathroom

Escape the Bathroom is a pretty standard escape game but a well designed one. (Don't be scared off by the Japanese writing; you can absolutely solve this game without knowing any Japanese... it'll just keep you from being able to read the note at the end.)

As you check out the room, you’ll notice some shapes scattered about. Compare them with the number pad by the door and you’ll see that assigning numbers to those shapes is the key to the game (pun partially intended).

You need to find soap, three toothbrushes, toothpaste, a hot water tap, a photograph (there are actually two pics in the room, but you’ll only need one of them), a dentist’s mirror, a light bulb and a razor.

The soap and hot water tap are out in the open but the tap is stuck in the shower drain and you need to figure out how to get it unstuck, maybe by using something slippery. (Hint: the cold water tap works just fine.)

Read more...

Once you’ve got the hot water tap, put it where it’s supposed to be. Now it's ready to be used. Use it. Give it a little time and then see if anything’s changed in the room. You should now have the information you need to open the medicine cabinet. Or at least the clue to what colourful information you need. (And once the cabinet is open, don’t get so distracted by the puzzle that you forget to check everywhere for objects.) Hey, did you notice that the bottom of the toothpaste tube looks like it might make a handy tool. Did you notice anything in the room that might need a tool?

Those are my hints for the parts of the game that I had to think a little harder about. If you need more clues or want a full walkthrough, head over to Free Games News.

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Tuesday, October 23, 2007

Strawberry Tomato Escape

I've recently played three new escape games that I discovered over at I am Bored.com: Strawberry Tomato Escape, Escape the Bathroom and Escape the Phone Booth. I found Escape the Phone Booth to be a little too easy, I liked Escape the Bathroom but I did not enjoy Strawberry Tomato Escape... so let's start with that one.

The Strawberry Tomato Escape game is not logical (and it takes a heck of a long time to load). To solve it requires a lot of trial and error, pixel hunting and illogical leaps... or a walkthrough. I will try to give some hints here, but no one will think any less of you if you opt for the walkthrough on this one. Here are some hints that sometimes border on walkthrough, but I'm not quite sure how else to help out with the trickier bits:

1. To combine or examine objects, double click on them in your inventory and they will come up in the main screen and you can work with them there.

2. There are five pictures with a shape and a number each. You will use these twice (the numbers will change between uses). To determine the order in which to enter them, you need to find some sunglasses and some surface to look at with those sunglasses. Once you've unlocked it, you will need to slide something out of the way to access what you need next.

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3. You will need to find an outlet, an outlet adaptor and a fan. The outlet adapter needs to be reoriented to fit the outlet.

4. To get the stick in the mouse hole behind the vase, some extra clicking might be in order. This wooden stick can help open doors (sometimes much clicking is in order for that, too), fetching hard to reach objects, as well as doing other stuff (that reminded me of Raiders of the Lost Ark).

5. When you find a switch that you need to hold both sides at once... don't worry, you'll get something to help you with that later.

6. You'll need to find two letters that act as coordinates on a blueprint. These letters will be revealed when you combine a series of actions that result in certain objects being placed in certain places. One of the objects will give you a false letter in one of its locations, so you need to figure out where else it might go. (But when it's at the location where it gives a false letter, check out what it's pointing at.)

7. You will need to find three stones. The first one is pretty simple. The second one requires some pixel hunting in another room. The third one will be revealed when you use the numbers and symbols for the second time.

8. There are some areas of floor that you can zoom in on or chairs that you can move. There are reasons for these. After you've been in the other room, check those spots again to see if anything has changed. Combining this change with a couple of objects will lead you to be able to see into the fireplace. But collect the objects again after you've used them in this way.

9. There is another spot on the floor that you can access after you've used the numbers and symbols the first time. You will need what you find there to complete the second round of numbers and symbols.

10. Now you should have everything you need to activate the little "grow" scenario in the other room. Look in, step back, look in again. There are several stages that it needs to go through. At one stage, you'll end up with a branch. Is it kind of sticky? Maybe that could attract something if you rub in on something near an open window. You'll need to wander around a bit to give that something time to arrive.

11. Remember that switch that required you to hold both sides at once? Maybe your newfound item will help with that. But what did it open?

12. Now just kick back, check out the view, with the fan blowing on your face as you eat your gooseberry jelly. Your "grow" scenario needs this time to reach another level. Now go check how it's growing. And once again, step back a couple of times and then look in again. And now you've got everything you need.

And if you're curious, here are the Inventory Items:

Gooseberry jelly
Nut/key
Electric fan
Model house
Wooden stick
Statue
Outlet adapter
Boabab tree
T-shirt
Black stone
Grey stone
Red stone
Spoon
Sunglasses
Stag beetle
Branch

Check back for comments on the other two games in the next couple of days.

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Thursday, June 7, 2007

Loose the Moose

Another fun escape the room game: Loose the Moose. Some parts are fairly intuitive, some parts I definitely needed help with. A few hints:

1. Apparently moose antlers are flexible. And apparently stuffed moose heads can open their eyes and mouths. I wonder if there's anything in his mouth?

2. What an odd lock for a safe. Just a square with a bunch of buttons in a grid pattern. How very graphic and geometric. I think I noticed something else in the room that was a square with a very geometric graphic pattern. Hmmm...

2. The mouse is your friend. Friends like food. But sometimes some tough love is in order and friends shouldn't be allowed to go back home. Maybe you can play with him a bit, or even scare him a little bit... friends sometimes knock things over when they're scared. And since it's so much fun to play with your friend, maybe you want to repeat the experience.

For more help, there's a Loose the Moose thread over at Nordinho.net. And you can find a detailed walkthrough for this game at Casual Gameplay.

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Tuesday, June 5, 2007

The Shochu Bar

Another game for escape the room fans: The Shochu Bar. First of all, be warned... this game takes a very long time to load. And the intro is a little tedious, as is the tutorial, and the ending is kinda lame... but the game itself makes up fairly well for these issues. Now for starters, a little recipe that will come in handy:

Sweet Memory Cocktail

- ice
- 30mL Shochu white liquor
- 15mL lemon juice
- yogurt
- grenadine

Add ingredients to mixing glass, stir and pour into cocktail glass.

Now for some hints:

Read more...

Objects that you will need to find:

1. measuring cup
2. lemon squeezer
3. key (need to do something first)
4. flower (need to do something first)
5. mixing glass
6. Japanese white liquor (need to do something first)
7. yogurt
8. lemon
9. ice (need to find something first)
10. bar spoon (need to do something first)
11. bamboo
12. cocktail glass (need to find something first)
13. grenadine (need to find something first)

The bamboo will be very handy once you've done a few things to it (it's kind of dirty, isn't it?). Finding the key is kind of tricky; I'm not going to tell you what you need to do, but I will at least tell you that it's over in the area with the tables. And how the heck do you plan on reaching the cupboards that are up high? For more help, head over to The Shochu Bar thread at Nordinho.net.

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Monday, May 28, 2007

The Crimson Room

Originally posted 4.07.2005 on Limes with Orange.

I was playing The Crimson Room, a mystery/puzzle game on eBaum's World, but it was kind of frustrating because one of the clues points to a website that no longer exists.

So if you're trying to solve this game, the memo with the url "http://www.datacraft.co.jp/takagism/rr/history.html" is supposed to lead you to the number "1994".

The other puzzle piece that gave me a bit of grief was the thing that is supposed to fall out of the curtain. I must have clicked those damn curtains about 20 times before I got what I needed. There are walkthroughs out there, but I doubt you'll need them as long as you've got the "1994" info. (Though if you want one more hint: don't click the crosshairs until AFTER the movie finishes. I hope that's sufficiently cryptic.)

I also found the prequel and sequel at MilkandCookies.com: The Blue Chamber and The Viridian Room.

For hints on those two games Read more...

Hints for The Blue Chamber:
1. This room was the prequel and is pretty simple, there was only one point that I got stuck on... have you ever noticed that a skull and crossbones looks a little like the star (*) on your phone?

Hints for The Viridian Room (without giving too much away, I hope):
1. Once you fold back the blanket, click lots on the object underneath because one of the things you're trying to find doesn't show up until you click a few times;
2. You can't collect the blanket until you've found everything that you need underneath it;
3. If the trash can refuses to budge, make sure you examine every item in your possession then try again (and after you've examined items, click "try to escape" to get back to the game);
4. The dates in the diary might come in handy;
5. Don't give up after a few blank pages;
6. Apparently hair is for burning.

Enjoy!

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Escape the Library

Escape the Library is a fun and fairly simple escape the room game. The trick is to watch out for red herring objects, because once you've picked them up you're stuck with them and you might run out of inventory spots. (You can, however, put stuff back on the table if you've taken it off of the table in the first place.)

What you're actually looking for is a bunch of little tiles that you'll solve a puzzle with later. Although, as usual, there are other objects that you will need in order to find all the tiles. The trick is figuring out which ones will be useful and which are the red herrings.

I'll give you one hint and one link...
Hint: Some drinks really need straws for drinking.
Link: Quad Puzzle - This is a variation on a puzzle that you'll need to solve in the course of this game. Thought it might be good for practice.

If you want more help than that, check out the Escape the Library thread at Nordinho.net. If you want a walkthrough, there's one in the comments over at the Escape Library.

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Saturday, May 19, 2007

Bathroom Escape

For all you Escape the Room fans, here's yet another one: Bathroom Escape. This one is quite easy (although it's supposed to be harder than it is, but it's glitchy and the glitches actually make it pretty simple)... the main thing you need to figure out is what to do with the soggy toilet paper.

If you want to play it the way it was meant to be played, ignore that white blob to the left of the screen when you're facing the sink and window. I'm not sure if it's visible in every browser, but it shouldn't be there. (That would be the glitch.)

If you do run into any problems, you can always head over to the Bathroom Escape thread at Nordino.net.

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