Saturday, June 23, 2007

Submachine Games

I just discovered Submachine over at eBaum's World. It's a fun and simple point and click game. A little internet search showed me that there's an extended version over at FreeGamePlayer (you'll just need to sit through a little ad while it loads). And that ArcadeTown has the game plus sequels: Submachine 2, Submachine 3, Submachine 4 and Submachine Zero. These versions are also downloadable.

I haven't played the sequels yet, but the first one was fun and fairly intuitive. If you want hints, just leave me a comment. But I think you should be able to figure this one out on your own.

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Thursday, June 21, 2007

Dragon Drop

I remember getting an email from Mr. Logic several months ago about a new online riddle, but I was crazy busy and knew that I didn't have the time to devote to one of his head-scratchers. But today I decided to head over to the SiMPLE website to see what games I'd missed.

There are actually several Mr. Logic puzzles that I haven't tried yet. I noticed that only 8 of the top 10 spots for Dragon Drop had been filled so I decided to give that one a try. Well, I'm beginning to understand why. I'm already stuck on level 7. And while there is a thread for this game, nobody has written anything on it! And SiMPLE's Dragon Drop message board is not much better. So if anyone else is playing this game and wants to compare notes, leave a comment here.

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Wednesday, June 20, 2007

Mazito 2 Solved

Originally posted 5.27.2005 on Limes with Orange.

I finally solved Mazito 2 (not in time to be in the top 10, though a couple of people that I cooperated with made it: drgnmstrshake & rubixglued... congrats you two). I've updated my text map, but I've taken some liberties with it, as I didn't want to show room 99 or the fork for the final path. Wouldn't want to make it too easy!

The only hint I'll post for the moment is a quote from Mr. Logic himself (used in one of the rooms of the puzzle): "Keep an open mind and question everything, especially the self-evident."

Addendum to Original Post:


1. At least one "File Not Found" and/or "Dead End" page is lying.


2. Many questions have more than one answer. Some of them are pseudonyms, some are the result of hidden numbers, some are just plain wrong (based on very common mistakes).

3. For anything that requires rearranging words or starts off with "I am a ten letter word...", is your friend. (Use the anagram feature for the first type, the crossword feature for the second.)

4. Most of the codes are simple substitution ciphers, but one room requires you to shift your code by one letter for each word and another requires you to shift up for one letter and down for the next. (Those pages have hints to that effect.)

5. Manipulating images in Photoshop can be very helpful, whether it's adjusting the hue of a red mess, adjusting brightness and contrast in a calculator screen or using the magic wand tool (tolerance=0).

6. The url info at the bottom of every page may seem redundant and repetitive, but ignore it at your peril.

7. Oh yeah, that weird puppet with the dog's head and flippers, etc... his name is Flub-A-Dub.

8. And the final branch is somewhere between rooms 88 and 198 (see my text map).

And some potentially helpful links:

Chemistry - The Periodic Table
Google (and Google Images)
Introduction to Cryptography
One Across - Crossword Puzzle Help
Prime Pages (prime numbers)
Quotations Page
Wacky Wordies
Wikipedia List of Occupations

And if you need more specific help, you can always check out: Forums - Mazito 2 or I Am

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Wednesday, June 13, 2007


For those of you unfamiliar with GameStop, it's a retailer of video game products and PC entertainment software, part of a huge tidal wave gaming trend that is likely to continue for years to come. Watch Wallstrip's amusing battle with their GameStop addiction...

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Thursday, June 7, 2007

Loose the Moose

Another fun escape the room game: Loose the Moose. Some parts are fairly intuitive, some parts I definitely needed help with. A few hints:

1. Apparently moose antlers are flexible. And apparently stuffed moose heads can open their eyes and mouths. I wonder if there's anything in his mouth?

2. What an odd lock for a safe. Just a square with a bunch of buttons in a grid pattern. How very graphic and geometric. I think I noticed something else in the room that was a square with a very geometric graphic pattern. Hmmm...

2. The mouse is your friend. Friends like food. But sometimes some tough love is in order and friends shouldn't be allowed to go back home. Maybe you can play with him a bit, or even scare him a little bit... friends sometimes knock things over when they're scared. And since it's so much fun to play with your friend, maybe you want to repeat the experience.

For more help, there's a Loose the Moose thread over at And you can find a detailed walkthrough for this game at Casual Gameplay.

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Tuesday, June 5, 2007

The Shochu Bar

Another game for escape the room fans: The Shochu Bar. First of all, be warned... this game takes a very long time to load. And the intro is a little tedious, as is the tutorial, and the ending is kinda lame... but the game itself makes up fairly well for these issues. Now for starters, a little recipe that will come in handy:

Sweet Memory Cocktail

- ice
- 30mL Shochu white liquor
- 15mL lemon juice
- yogurt
- grenadine

Add ingredients to mixing glass, stir and pour into cocktail glass.

Now for some hints:


Objects that you will need to find:

1. measuring cup
2. lemon squeezer
3. key (need to do something first)
4. flower (need to do something first)
5. mixing glass
6. Japanese white liquor (need to do something first)
7. yogurt
8. lemon
9. ice (need to find something first)
10. bar spoon (need to do something first)
11. bamboo
12. cocktail glass (need to find something first)
13. grenadine (need to find something first)

The bamboo will be very handy once you've done a few things to it (it's kind of dirty, isn't it?). Finding the key is kind of tricky; I'm not going to tell you what you need to do, but I will at least tell you that it's over in the area with the tables. And how the heck do you plan on reaching the cupboards that are up high? For more help, head over to The Shochu Bar thread at

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Monday, June 4, 2007

Life Saving Game?

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